A Massive Dynamic Labs product
Earth is already talkingin channels we are only now able to read.
A honeybee gives a compass bearing by dancing an angle onto a wall in the dark. A sperm whale stamps a rhythm into a burst of clicks. A rat tells you how it feels at a frequency above the top of human hearing. None of that is metaphor and none of it is new — what is new is that the signals are now measurable, and that a decode can be scored honestly against chance instead of asserted.
EarthConvergence is the study of that convergence: the languages, the species that speak them, and the engine that renders Earth as one addressable world you can move through rather than a set of separate datasets you cannot.
Three subjects
Language studies, cross-species communication, the Reality Engine
Computed, not claimed
What is actually on disk
Every figure below is read out of a committed artifact at build time — the recorded decoder leaderboard, the chromatic register, and the captured responses of the world server. There is no hand-typed number in this section, and no figure here depends on a service being up.
5
species decoders with a recorded, reproducible result
data/decoder-leaderboard.json
5 / 5
beat their permutation null at p < 0.05
data/decoder-leaderboard.json
74
held-out items behind those results, in total
decoder module reproduction runs
1027
hex columns in the captured world document
data/api/world.json
5135
volumetric cells — every column is a 5-cell prism
world.volumetric.cells
256
named allegiances in the chromatic register
data/chromatic-register.json
5
real anchor species, named with binomials
src/lib/content/species.ts
9
code-animals in the game bestiary — software, not zoology
data/api/bestiary.json
256
allegiances holding ground, at 16.3% cohesion
world.territorial_metrics
The bar, stated up front
One system on this planet is actually solved
One system on this list is solved: the honeybee waggle dance. It was solved because the thing it refers to — a place — can be walked to and checked. Every other line of work here is structure, classification or affect, and calling any of it translation would be a lie.
That sentence is the editorial policy of this entire site. We would rather publish a small honest claim than an impressive false one, so every result here is shown with its null, its sample size and its limits attached — species by species.
The single axis
Colour is capability
Nothing in the Reality Engine is coloured for decoration. A hex is coloured by the capability it emits, which means the palette of this site is the palette of the world — and reading the map is reading the system.
- law/compileWhite · Sovereign Shards
- visionBlue · Prismari
- security/pathBlack · The Beams
- speed/concurrencyRed · Najeela
- growth/ledgersGreen · Cold Lake
- solventColorless · the Seamwalker
And one law above the rest, quoted exactly as the world generator emits it:
The home hex (id 1, center) is inviolable — no capability may overwrite the Hearth.
The centre is a sanctuary: you can always return to it, nothing can take it, and no state change may make it unreachable or hostile — the rest of the canon is here.